The Physics Blocks
What is physics? Some sample physics projects
Physics is a world of projectiles flying through the air, spinning wheels, satellites orbiting planets, spectacular collisions, and more. It’s an exci...
Physics basics: Set gravity, start physics
Let’s take a look at how to start physics and create gravity in Tynker. Add an actor of your choice to your project ( Add Actor > Media Library ), the...
Physics properties: Active, static, and shape
Let’s look at some other Physics actor settings. Try adding some new actors to your project ( Add Actor > Media Library ) and try these code blocks yo...
Physics basics: Linear velocity
Linear velocity is the speed of an object in a particular direction. You’ll often hear it described simply as velocity . You can think of it as the ...
Physics basics: Gravity and acceleration
Gravity is the force of acceleration between two objects with mass. For example, the Sun and Earth, or a golfball on Earth. In Tynker, you can simulat...
Physics basics: Give a push with impulse
Impulse is best understood as force given over a certain period of time. In Tynker, you can think of it as a one-time “push.” To give an actor impuls...
Physics basics: Controlling collisions with restitution
We can control the elasticity of collisions in Tynker by changing the actor’s restitution . Consider the different behavior of these three hockey puc...